TFFA Wiki

Economy

Cash comes from one place: animals on your base. It goes to three places: food, pull-up bars and base slots. Everything else in the game is about making that loop faster.

Income

Every animal on your base pays a fixed amount every second. The species sets the base value, and its mutation and size multiply it. Zones scale enormously: Forest animals make single dollars, Desert animals thousands, Mountain animals billions, and Wasteland animals duodecillions. That is why a new zone replaces your whole base within a few throws.

Base slots

You start with 10 slots and can upgrade the plot up to 20. Upgrades are cheap compared with the income they add. Use Equip Best after every good catch; new animals go to your backpack when the base is full.

Selling

The sell menu takes animals from your backpack for a small refund. Treat it as inventory cleanup: a whole inventory of outdated animals might return less than one food purchase.

Offline earnings

Your base keeps paying while you are offline. A popup shows the total when you return. The 2x Cash gamepass applies to offline income too. Leave a full, sorted base before logging out.

Where your money should go

  1. Empty base slots (always first).
  2. The next food after you reach a new zone.
  3. The next pull-up bar when your throws are stuck.

Number suffixes

Each suffix is 1,000 times the one before it.

SuffixNameValue
KThousand10^3
MMillion10^6
BBillion10^9
TTrillion10^12
QaQuadrillion10^15
QiQuintillion10^18
SxSextillion10^21
SpSeptillion10^24
OcOctillion10^27
NoNonillion10^30
DcDecillion10^33
UdUndecillion10^36
DdDuodecillion10^39
TdTredecillion10^42
QadQuattuordecillion10^45
QidQuindecillion10^48
SxdSexdecillion10^51
Quick check: Qa → Qi → Sx → Sp → Oc → No → Dc → Ud → Dd → Td → Qad. If two numbers have different suffixes, the later suffix always wins.